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Re: [e2e] Ressource Fairness or Througput Fairness, was Re: Opportunistic Scheduling.
From: Detlef Bosau <detlef.bosau(at)web.de>
Date: Tue Jul 24 2007 - 20:41:08 EDT
With particular respect to my own experience in 2000 to 2002: Is it
_difficult_? Or is it _hopeless_?
I know about Rayleigh channel models. And to my understanding, these models are simply necessary e.g. to make UMTS work. However, this is a typical misconception between CS and EE. Rayleigh channel models do not attempt to do any kind of prediction or forecast. They attempt to identify the actual channel state. First of all: The temporal perspective is "the next timeslot", i.e. about 10 ms in UMTS and about 2 ms in HSDPA. Second: An estimation of the next timeslot may fail. So, we have a problem for one timeslot. No longer. What I needed / was expected to do / however we can call it is to do prediction for a much longer period of time. E.g. 10 or 20 seconds. And I really think, this is hopeless. > is one reason why my scheduling approach was essentially reactive rather I think, we cannot be "predictive". We can, seriously spoken, only be reactive. > would be easy enough to plug in an oracle if one were available, of course. :-) That´s another reason why I see a difference between data and media. An often used buzz word is "adaptivity". And when we talk about "adaptivity" in mobile networks, anybody tries to "adapt" applications etc. In 2000, I was pointed to approaches like Odyssee (Brian Noble) or the SMIL standard. What I think now, is that we perhaps should better talk about robustness, when we talk about media. (The discussion adaptivity vs. robustness is a stoneaged one, e.g. in electrical engineering and systems theory.) Of course, we can - and do actually - talk about adapation for data flows. Actually, HSDPA does coding scheme adaptation on layer 2 each time slot. However, the user´s perception of data flows and media flows and the user´s requirements are different. And of course, there is such a weird think as "QoS mapping" that attempts to find a correlation or relationship or whatever between (baiscally _informal_ and _non_ technical) requirements based upon user´s perception and (basically _formal_ and _technical_) specifications in networking. Which bit error rate corresponds to "pleasant to look at"? Or which transport delay jitter corresponds to "acceptable for a phone talk"? And wich average bit rate corresponds to "pleasant to listen at"? And how would Beethoven have answered this question in his youth? And how in is later life when he was deaf? >> But when I read your paper, I saw two TCP flows and one Audio flow and
But isn´t the goodput, particularly of a TCP flow, what a user perceives?
Provoking question: How much layers do we need? IIRC in the Internet, we
typically think of four layers.
I spent much of my time during the last years in discussions and in
thinking about the layers in these networks and I always have the
question in mind: "Do we inevitably need this layer?" Does an additional
layer make a system more clear and simple? Or does it only add
complexity? A terrible examples are the numerous "convergence layers" in
mobile networks were perhaps old and grey haired engineers attempt to
salvage the fruits of their use.
Whenever I see these terrible architecture diagrams which gather tons of layers and protocols, my hair turns as grey as with these old engineers :-) And each layer redefines its one meaning of effort and outcome. And with each layer you have another "QoS mapping". In the end, the lowest layer has no idea what the user basically intended to achieve. Perhaps a part of my problems eight years ago is that I never was a multimedia guy. But when I think of the whole bunch of paper I read about layers and QoS mapping in multimedia systems, I´m much less a multimedia guy today than I was eight years ago. I was confronted with strange "QoS profiles" and the like, and when you attempt to make adaptation decisions as e.g. in SMIL, you deal exactly with those values - and I found it extremely difficult to maintain the relationship between these technical parameters and the most important question in networking at all: What does the user want to do? What are the user´s needs? What does the user perceive? What is acceptable for the user? And what, particularly in adaptation, is simply annoying? And I never was convinced of bothering an innocent user with slide bars and parameter tuning knobs and profiles etc. he never will deal with. This is perhaps I worked lots of years at user´s help desks and in direct contact with users, and so I know from my own experience that users are simply completely overstraind by these knobs and slide bars and bells and whistles and don´t know how to handle them - and so we have basically two classes of users. The one class of users simply ignores this stuff and the other class of users plays around with this stuff and does more harm than good. > What we were trying to accomplish was conceptualizing the scheduling of From my COMCAR experience, I first miss the possibility to model / define / implement "85 % correct", see the discussion with Noel. The second concern is that we still have to map this unto a user´s perspective. For data it´s easy: If you check your bank account via home banking, you obviously don´t want to be cheated by faulty data. And if you edit a document which is stored on a file server, you don´t want to corrupt it more and more each time you read and write it. O.k., at a second glance it´s not as easy as it seems: If you download some new installation CD for your linux installation, you perhaps want this download to complete within your remaining lifetime :-) But what is acceptable to the user when it comes to media / multimedia systems / multimedia documents? > wanted to argue that effort should be measured in watt-hz-seconds or
This is the well known idea of "graceful degradation".
Up to that time it sounds fine.
There are many technical concepts how we can do this. Is any of them accepted by the users? > instead of hanging up. No part of that example depends on TCP, "goodput", Interestingly! But what´s the reason? One reason is that nobody uses Real Audio conversational. So, the final reason is: Data for Real Audio is downloaded to the user´s site and than played back - from disk or memory. So, we have data transport. No media streaming. O.k., sometimes the user is cheated with large buffers and preload and pseudo-lifestreams. And depending on the network quality the stuff frequently hangs - until it´s eventually hung up by the user.
(I don´t know whether you are blessed by bushisms via podcast in the
U.S., here in Germany the real patriot listens to the podcast speeches
of Sancta Angela. But this is no contradition to my remark that the
podcast is finaly hung up by an enervated listener.)
Admittedly, I don´t know whether GSM was really that bad for data. I read tons of scientific papers about this and how disastrous it was. Now, as I mentioned before, I worked as a user help desk guy for many years in my life. And there were many users who didn´t know that GSM would not work with data - so they used it and were fine. That´s similar to the old story with the humble bee. Each engineering student is told that the humble bee could not fly. Only the the the humble bee does not know - and so she is happily flying.
I know that there are tons of papers and even PhD theses which claim the
huge difficulties of GSM and data.
That´s basically one reason, why I´m looking for any difficulties with data and wireless networking for nearly eight years now - and as you correctly guess from the sentences above, I´m absolutely no way convinced of many parts of the scientific literature I read so far. I think a huge number of so called scientifc papers and even PhD theses about this topics are simply and drastically spoken urban legends. And I think, and I´m somewhat bitter because of this, that we should be highly self critical about our claims and that we must not write tons of papers about spurious timeouts and loss differentiation problems etc. just in order to achieve "scientific honour" or a PhD or something like that - and the public ridicules about our work and some years later we have papers like the Hasenleitner paper which simply debunked the spurious timeout legend as pure nonsense. (And by the way: A look in Edge´s original work would have even done that. It´s undergraduate level that there is hardly anything as robust as Chebyshev´s inequality when it comes to confidence intervals and the like. So I wonder, why this topic was discussed at all.) O.k. That was disgressive. > I think there are plenty of open > But I haven't yet seen anything to convince me that the concepts of effort-fair O.k. For me, it would be nice to restrict the discussion a bit. What I have in mind when I talk about this problem is in fact the multi user diversity debate. There are lots of papers on this issue as well and there was some hype about this topic during the last ten, twelve years. And there is still some hype in writing sophisticated schedulers which exploit multi user diversity and adaptive channel coding and the like. Perhaps, I´m about to see another failure of my own work and perhaps I´m going to be severely disappointed here as well. Basically, there are two concerns.
First. We claim we would exploit multi user diversity and by doing so
increase spectral efficency etc. etc.
Second. What I have seen so far in the lower layers of actual mobile wireless networks is highly complex and sophisticated. And I´m still to understand most of the details. However, I wonder how terms like "rate" are interpreted differently by CS and EE guys and I wonder why flow control issues, which are typical end to end issues, are dealt with locally and why there are much techniques integrated into the lower layers, the ramifictions of which on the end to end behaviour of the system are not yet clear.
Therefore the question whether we should pursue ressource fairness or
throughput fairness is primarily which kind of fairness, if it is
pursued on a wireless link, fits best into the current end to end
Internet design?
- Do these systems really achieve what they want to do? - Do these systems have ramifications on upper layers? - Do these systems maintain the intended end to end behaviour ofprotocols / applications etc.? Or is the multi user diversity debate as it is conducted at the moment just another hype? That´s my original intention. Regards Detlef > Dave Eckhardt -- Detlef Bosau Mail: detlef.bosau@web.de Galileistrasse 30 Web: http://www.detlef-bosau.de 70565 Stuttgart Skype: detlef.bosau Mobile: +49 172 681 9937Received on Tue Jul 24 21:07:26 2007 This archive was generated by hypermail 2.1.8 : Mon Oct 29 2007 - 14:15:35 EDT |
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