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Format string in F.E.A.R. 1.08 through PB

From: Luigi Auriemma <aluigi(at)autistici.org>
Date: Mon Oct 01 2007 - 15:31:43 EDT

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                             Luigi Auriemma

Application:  F.E.A.R. (First Encounter Assault Recon)
              
http://www.whatisfear.com
Versions:     <= 1.08
Platforms:    Windows and Linux
Bug:          format string
Exploitation: remote, versus server with Punkbuster enabled
Date:         01 Oct 2007
Author:       Luigi Auriemma
              e-mail: aluigi@autistici.org
              web:    aluigi.org

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1) Introduction 2) Bug

3) The Code
4) Fix

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  1. Introduction

F.E.A.R. is the most recent FPS game developed by Monolith (http://www.lith.com).

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2) Bug

This bug is nothing new moreover considering that it's public from the far 2004 when this game was still a beta:

  http://aluigi.org/adv/lithfs-adv.txt

What changes this time is the type of exploitation and the derived advantages since now the attack is completely anonymous from outside the server using only one UDP packet.

Do you need help?X

When Punkbuster is enabled on a server (true for many public servers) it visualizes the content of some incoming packets using the game's console.
The Punkbuster packets needed for forcing the visualization of a custom string in the console are PB_Y (YPG server) and PB_U (UCON), while in the past was ok to use PB_P too which has been recently made no longer verbose probably due to its abusing attempted by people for spamming servers (which is naturally still possible with the above packets).

As already said this is a bug in the Lithtech engine and NOT in Punkbuster which is used only as a "way" for exploiting it.

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3) The Code

http://aluigi.org/poc/fearfspb.zip

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4) Fix

No fix.
The bug has been never "really" patched although it's public from 3 years.

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---
Luigi Auriemma

http://aluigi.orghttp://forum.aluigi.orghttp://mirror.aluigi.org
Received on Mon Oct 1 15:37:30 2007
Do you need more help?X

This archive was generated by hypermail 2.1.8 : Sun Oct 28 2007 - 06:18:43 EDT


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