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Re: securing web based game
From: Adam [ckkl] <ckkl(at)poczta.wp.pl>
Date: Sun Dec 22 2002 - 19:12:25 EST > > let the server (instead of client) decide about the points
I would say that as far as server does everything and there's no "Joshua" hardcoded - it may be a quite safe solution what I meant above is that the server does the business logic and client is just a layer for presentation [a common solution nowadays]
I agree of course, that there's always a way to cheat
it just depends strictly on what kind of game it is
for interactive games - it's virtually possible to write
a bot to analyze server's sequence of data and to answer
with a perfect match [f.ex. sequence of keystrokes to
find a way out of a maze],
hmm what a fascinating topic...
Just my 5 bolivars...
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